Wednesday, December 15, 2010

The HPC Third -Shift Problem Song

For those not in the know, this won't make a whole lot of sense, aside from clearly being about a job at a plastics factory.  The plant two midnight crew at Hicks Plastics Company seems to experience a lot of problems during our shift, and so yesterday I started thinking up lyrics for a simple song, mostly to amuse myself.
ANd so I present the verses I came up with here; they are meant to be set to the tune of "If you're happy and you know it" (irony, I know):

If they're bad and you know it,
Yell for Chris

If they're Bad and you know it,
Yell for Chris

If they're bad and you know it,
And you really shouldn't stow it,
If they're bad and you know it,
Yell for Chris

If your parts are full of splay,
Go tell Chris

If your parts are full of splay,
Go tell Chris

If your parts are full of splay,
Oh, just think what Jeff will say,
If your parts are full of splay,
Go tell Chris

If your parts are gettin' shorts,
Yell for Chris

If your parts are gettin' shorts,
Yell for Chris

If your parts are gettin' shorts,
And its screwin' your reports,
If your parts are gettin' shorts,
Yell for Chris

Is it scrap? You can't decide
Go find Rose

Is it scrap? You can't decide
Go find Rose

Is it scrap? You can't decide
You better set that shit aside
Is it scrap? You can't decide
Go find Rose

If you can't get no decent parts,
Best find Chris

If you can't get no decent parts,
Best find Chris

If you can't get no decent parts,
And scrap is goin' off the charts,
If you can't get no decent parts,
Best find Chris

If your parts all look like shit,
You work for Hicks

If your parts all look like shit.
You work for Hicks

If your parts all look like shit,
And everyone's just sick of it,
If your parts all look like shit,
You work for Hicks

And now the couple verses that I was a little unsure of:

If Doofie's bein' crass,
Talk to Chris

If Doofie's bein' crass,
Talk to Chris

If Doofie's bein' crass,
And you just want to kick his ass,
If Doofie's bein' crass,
Talk to Chris

If your totes are different sizes,
Shout for Chris

If your totes are different sizes,
Shout for Chris

If your totes are different sizes,
Find the guy who supervises,
If your totes are different sizes,
Shout for Chris

... I need to occupy my time better.

Saturday, August 28, 2010

3534: Metalizer of Plant 2

You'll note, not plant one anymore. My transfer went through pretty much without a hitch (debatably, as there was some butting of heads amongst the foremen and personnel and so forth), and I've been working happily at the primarily metalizer-based plant two for the past couple months (has it really been that long...?). Other than that? I'm alive, I guess.
It may occur to many people who haven't read my blog since my last post that... well, it's been quite a while since I decided to write anything in here at all. And when I sat down to write this, it occurs to me that I had quite a bit more to write about than I can really think of right now. I may come back and edit this post later, but for right now I think I'm going to scurry back to my room for a while or something.

Tuesday, March 16, 2010

A Short Word on Shorts

It occurs to me that I haven't really updated this much, and now seemed the appropriate time to do so. It also occurs to me that this keyboard is still really frakkin' LOUD. Ralph's gonna beat me with the keyboard if I keep on like this too long. However, that's just how things are here. Or maybe it's simply loud to me because I'm worried it's going to be too loud. Either way... loud.

So last night was a pretty lazy work shift. Had a problem with shorts, which are, as we all know.
Anyhow, that was that (I did say it was a short word on them), and so I await my task on the metalizer tonight. Whee.

I'm going to use the restroom now. And go get more pizza... Tuesday is pizza day.

Wednesday, February 3, 2010

Satisfaction REV-6: Progress

So, it's been a while since I last updated this, and I decided it was high time I do so. I also decided it was high time I stopped musing aimlessly on how to improve on the modifications I did to my last Nerf Maverick, and just start doing it. And, so, here I present my progress on the Satisfaction REV-6:
As you can tell, I've done loads of modification to this gun.

xP

The current list of modifications is as follows:
-Locked the slipper-clutch on the rotation mechanism and relocated the trigger spring for a stronger return (Those familiar with the Maverick should know that this modification corrects several flaws in the initial design; most noticibly the reduction or elimination of misfires (that depressing "piffff" with lack of dart shootage is pretty much gone)):


-Removed the air restrictors, springs and posts, then filled the dead space left with lengths of 1/4" aluminum pipe and hot glue, employing use of a vaseline-coated marble to create a semi-spherical indentation (the purpose of which is to allow more air to build up uniformly behind the dart, thus making it travel straighter and farther; I've noticed some improvement over simply removing the air restrictors):


-Added one of the springs taken from the air restrictors to the space between the turret and the front hinge housing in order to improve the plunger/turret seal (Along with the slipper-clutch lock/trigger spring relocation, another mod which is worth performing to even stock Mavs):


-Lastly, I reinforced the spring back-plate with a short length of styrene tubing and hot glue:

This is mostly in preparation for a stronger spring, which I will be adding when I find one suitable. I'm currently considering one that came from the old shocks on my HPI Savage .21 (since replaced with those from a Team Losi LST):

Obviously it will need to be cut down, and thus my reason for not adding it just yet.

So, what still needs to be done? Plenty.

-Fill the dead space inside the inner plunger tube with a straw and a funnel of epoxy
-Add a rubber-band gasket to the plunger opening to further improve the seal with the turret
-Reinforce the metal rod inside the cocking slide, as the addition of a stronger spring is sure to cause what is already an inevitable headache even with the stock spring; cocking slide bracket breakage.
-Do either the Russian Roulette or the CS drop-clip mod to the barrel assembly for easier loading
-Seal up the turret
-Paint

Also, completely off topic, but I ended up not getting that floor job... they trained me for a day at it, and one of the employees that's been there longer than I have went on a bitch fit about it... so now she's got the job and I'm damned to the metalizer for a while. On the bright side, she's started complaining about the job and it's getting on the other floor person's nerves... we'll see what happens.

Tuesday, January 19, 2010

Floor Staff?

So, last night was a bit of a short shift (I left at six this morning, and my god is this keyboard LOUD), but I was surprised to hear that I'm a candidate to be trained on as floor staff should one of the current floor people, Rob, move to quality. This is all well and good, but as it so happens... I'm the only candidate, which is odd as I'm, like, the second newest person there, and I don't even have my ninety days in yet.
However, let this be a warning to Khira: I'll probably be the one training you now, and with my position opening up, as well as Derrick possibly being fired, you'll probably get your chance at operator.

That's all for now, this keyboard is awful... I hate PCs for that reason.

Friday, January 8, 2010

I am 100% regrind

... and I don't often run without a shot or two of splay.



If the barrel temperature is too high, the resin absorbs an excessive amount of heat and will decompose and/or carbonize. The charred molecules that are created will not bond with the surrounding material and will float to the surface during injection. This results in a spray of charred particles on the surface of the molded part, which are usually fanned out in direction emanating from the gate location.

Ryan is tired...